Décoration
Une image décorative augmente la valeur d'un objet en lui ajoutant un nouveau matériau. Les décorations ont des niveaux de qualité. La valeur de base d'une décoration est de 10☼, multiplié par son multiplicateurs de matériau et son multiplicateur qualité qui sont indépendants de l'objet lui même.
Ajouter des décorations à un objet ne modifie pas son poids.
Quand un objet est décoré, il est montré avec des guillements triangulaires doubles. - par exemple une +steel battle axe+ (hache de combat en acier) avec une décoration sans qualité devient une «+steel battle axe+». La qualité de la décoration est montrée en dehors des guillements double, la qualité de l'objet reste à l'intérieur avec lui. Donc si vous avez une *«+steel battle axe+»*, vous avez une +steel battle axe+ avec une *décorations* dessus. Quand un objet a plusieurs décoration
En cours de traduction
So if you have *«+steel battle axe+»*, you have a +steel battle axe+ with *decorations* on it. When an item has more than one decoration the quality level of the best one is shown. Decorations do not affect combat multipliers.
You cannot stud a metal object with the type of metal it is made out of. For example, you could not stud a Rose Gold statue with Rose Gold.
You cannot specify a specific object for a dwarf to decorate. Dwarves will use the closest suitable object. The exception is when encrusting something with gems, where you are able to specify a category of goods to be decorated. Of course you can always seal in (forbidden doors) your artisan Rumpelstiltskin style, complete with workshop, the materials you want him to use and the objects you want decorated (dumping them inside the to-be-sealed-off area might work best) to ensure proper conduct.
For more information regarding the different types of decorations, see value.
Types of decoration
- Bone, Hoof, Ivory or tooth, Pearl, Shell,
- At a craftsdwarf's workshop, objects can be decorated with bone, hoof, ivory or tooth, pearl, and shell. Requires bone carving. You cannot choose what kind of object to decorate. Decorating with bone uses up a whole stack of bones.
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- Gem
- At a jeweler's workshop, objects can be encrusted with cut gems (including cut glass). You may specify whether to decorate furniture, finished goods or ammo. Requires gem setting.
- Metal studs
- At a metalsmith's forge, objects can be studded with various metals. Requires metalcrafting, but does not require fuel.
- Cloth
- At a clothier's shop, cloth images (plant fiber, silk and yarn) can be sewn onto clothing items (including leather armor) and bags. Requires clothesmaking.
- Leather
- At a leather works, leather images can be sewn onto clothing items in the same manner as cloth, with the same restrictions. Requires leatherworking.
Decoration | Furniture | Crafts | Clothing | Armor | Weapons | Ammo |
Bone, Hoof, Ivory or tooth, Pearl, Shell | Y | N | ||||
Gem | Y | Y | N | Y | ||
Metal studs | Y | Y | N | |||
Cloth | Y (bags, ropes) | N | Y | Y (leather) | ||
Leather | Y (bags, ropes) | N | Y | Y (leather) |
Tips and tricks
Makeshift tapestries
If your fortress is above ground or you otherwise have inadequate natural rock walls to engrave, ropes or bags sewn with images can be a way of recording your fortress' history instead of stone detailing. When built as restraints (for decorated ropes), or as containers (for decorated bags), dwarves can gain happy thoughts by admiring them, so they can function as makeshift tapestries.