Creature equipment.txt : Différence entre versions
(Nouvelle page : creature_equipment [OBJECT:CREATURE] [CREATURE:EQUIPMENT_WAGON] [NAME:wagon:wagons:wagon] [TILE:'W'][COLOR:6:0:0] [EQUIPMENT_WAGON][COMMON_DOMESTIC] [NOT_BUTCHERABLE] [HAS_RAC...) |
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(3 révisions intermédiaires par 2 utilisateurs non affichées) | |||
Ligne 1 : | Ligne 1 : | ||
+ | <pre> | ||
creature_equipment | creature_equipment | ||
Ligne 4 : | Ligne 5 : | ||
[CREATURE:EQUIPMENT_WAGON] | [CREATURE:EQUIPMENT_WAGON] | ||
− | [NAME: | + | [DESCRIPTION:Une plateforme roulante pour transporter des passagers et des marchandises.] |
− | [ | + | [NAME:chariot:chariots:chariot] |
+ | [CASTE_NAME:chariot:chariots:chariot] | ||
+ | [CREATURE_TILE:'W'][COLOR:6:0:0] | ||
[EQUIPMENT_WAGON][COMMON_DOMESTIC] | [EQUIPMENT_WAGON][COMMON_DOMESTIC] | ||
[NOT_BUTCHERABLE] | [NOT_BUTCHERABLE] | ||
− | |||
− | |||
− | |||
[BODY:WAGON] | [BODY:WAGON] | ||
− | [ | + | [USE_MATERIAL_TEMPLATE:WOOD:WOOD_TEMPLATE] |
+ | |||
+ | Wagons-as-creatures is most likely going to be replaced once moving siege engines are in, so we'll just use a generic "wood" material here instead of worrying about coding up race glosses again. | ||
+ | |||
+ | [TISSUE:WOOD] | ||
+ | [TISSUE_NAME:bois:en bois] | ||
+ | [TISSUE_MATERIAL:LOCAL_CREATURE_MAT:WOOD] | ||
+ | [TISSUE_LAYER:BY_CATEGORY:ALL:WOOD] | ||
+ | [ITEMCORPSE:WOOD:NO_SUBTYPE:LOCAL_CREATURE_MAT:WOOD] | ||
+ | [BODY_SIZE:0:0:12000] | ||
[ALL_ACTIVE] | [ALL_ACTIVE] | ||
− | |||
− | |||
[TRADE_CAPACITY:15000] | [TRADE_CAPACITY:15000] | ||
+ | [MUNDANE] | ||
+ | </pre> |
Version actuelle datée du 15 septembre 2011 à 16:52
creature_equipment [OBJECT:CREATURE] [CREATURE:EQUIPMENT_WAGON] [DESCRIPTION:Une plateforme roulante pour transporter des passagers et des marchandises.] [NAME:chariot:chariots:chariot] [CASTE_NAME:chariot:chariots:chariot] [CREATURE_TILE:'W'][COLOR:6:0:0] [EQUIPMENT_WAGON][COMMON_DOMESTIC] [NOT_BUTCHERABLE] [BODY:WAGON] [USE_MATERIAL_TEMPLATE:WOOD:WOOD_TEMPLATE] Wagons-as-creatures is most likely going to be replaced once moving siege engines are in, so we'll just use a generic "wood" material here instead of worrying about coding up race glosses again. [TISSUE:WOOD] [TISSUE_NAME:bois:en bois] [TISSUE_MATERIAL:LOCAL_CREATURE_MAT:WOOD] [TISSUE_LAYER:BY_CATEGORY:ALL:WOOD] [ITEMCORPSE:WOOD:NO_SUBTYPE:LOCAL_CREATURE_MAT:WOOD] [BODY_SIZE:0:0:12000] [ALL_ACTIVE] [TRADE_CAPACITY:15000] [MUNDANE]