Creature equipment.txt : Différence entre versions

De Le wiki de DwarfFortress
Aller à : navigation, rechercher
(Nouvelle page : creature_equipment [OBJECT:CREATURE] [CREATURE:EQUIPMENT_WAGON] [NAME:wagon:wagons:wagon] [TILE:'W'][COLOR:6:0:0] [EQUIPMENT_WAGON][COMMON_DOMESTIC] [NOT_BUTCHERABLE] [HAS_RAC...)
 
m
 
(3 révisions intermédiaires par 2 utilisateurs non affichées)
Ligne 1 : Ligne 1 :
 +
<pre>
 
creature_equipment
 
creature_equipment
  
Ligne 4 : Ligne 5 :
  
 
[CREATURE:EQUIPMENT_WAGON]
 
[CREATURE:EQUIPMENT_WAGON]
[NAME:wagon:wagons:wagon]
+
[DESCRIPTION:Une plateforme roulante pour transporter des passagers et des marchandises.]
[TILE:'W'][COLOR:6:0:0]
+
[NAME:chariot:chariots:chariot]
 +
[CASTE_NAME:chariot:chariots:chariot]
 +
[CREATURE_TILE:'W'][COLOR:6:0:0]
 
[EQUIPMENT_WAGON][COMMON_DOMESTIC]
 
[EQUIPMENT_WAGON][COMMON_DOMESTIC]
 
[NOT_BUTCHERABLE]
 
[NOT_BUTCHERABLE]
[HAS_RACEGLOSS:WOOD]
 
[ITEMCORPSE:WOOD:NO_SUBTYPE:WOOD:USE_RACEGLOSS]
 
[NOSMELLYROT]
 
 
[BODY:WAGON]
 
[BODY:WAGON]
[SIZE:12]
+
[USE_MATERIAL_TEMPLATE:WOOD:WOOD_TEMPLATE]
 +
 
 +
Wagons-as-creatures is most likely going to be replaced once moving siege engines are in, so we'll just use a generic "wood" material here instead of worrying about coding up race glosses again.
 +
 
 +
[TISSUE:WOOD]
 +
[TISSUE_NAME:bois:en bois]
 +
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:WOOD]
 +
[TISSUE_LAYER:BY_CATEGORY:ALL:WOOD]
 +
[ITEMCORPSE:WOOD:NO_SUBTYPE:LOCAL_CREATURE_MAT:WOOD]
 +
[BODY_SIZE:0:0:12000]
 
[ALL_ACTIVE]
 
[ALL_ACTIVE]
[NO_GENDER]
 
[MATERIAL:WOOD:USE_RACEGLOSS]
 
 
[TRADE_CAPACITY:15000]
 
[TRADE_CAPACITY:15000]
 +
[MUNDANE]
 +
</pre>

Version actuelle datée du 15 septembre 2011 à 16:52

creature_equipment

[OBJECT:CREATURE]

[CREATURE:EQUIPMENT_WAGON]
	[DESCRIPTION:Une plateforme roulante pour transporter des passagers et des marchandises.]
	[NAME:chariot:chariots:chariot]
	[CASTE_NAME:chariot:chariots:chariot]
	[CREATURE_TILE:'W'][COLOR:6:0:0]
	[EQUIPMENT_WAGON][COMMON_DOMESTIC]
	[NOT_BUTCHERABLE]
	[BODY:WAGON]
	[USE_MATERIAL_TEMPLATE:WOOD:WOOD_TEMPLATE]

	Wagons-as-creatures is most likely going to be replaced once moving siege engines are in, so we'll just use a generic "wood" material here instead of worrying about coding up race glosses again.

	[TISSUE:WOOD]
		[TISSUE_NAME:bois:en bois]
		[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:WOOD]
	[TISSUE_LAYER:BY_CATEGORY:ALL:WOOD]
	[ITEMCORPSE:WOOD:NO_SUBTYPE:LOCAL_CREATURE_MAT:WOOD]
	[BODY_SIZE:0:0:12000]
	[ALL_ACTIVE]
	[TRADE_CAPACITY:15000]
	[MUNDANE]